How to Fight Bosses Again in Sonic Adventure
He's blue, he's fast, and he's met lots of awesome bosses over the years.
Sonic the Hedgehog two
- The Expiry Egg Robot. This was where Robotnik showed just how hard he could really be, despite the fact that you've spent the last vii or so levels kicking his donkey.
- More and so when fighting him for the first fourth dimension and finding that unlike every single previous dominate in both games, he doesn't get down in 8 hits, but in 12.
- Yous too go no rings, meaning yous die in one hit. The last zone is simply ii dominate fights, the first of which is a Breather Dominate in the form of an early version of Metallic Sonic. Even as a Breather Boss, he and the following fight against Robotnik are extremely harrowing since, prior to this, y'all could survive indefinitely on a single ring if you lot knew how, only now at that place is no room for error.
Sonic the Hedgehog CD
- Metal Sonic. Rather than existence a conventional boss battle, yous're required to race him through the stage, maneuvering by obstacles on the course and his attacks against you.
Sonic iii & Duke
- The epic aerial boxing at the stop of Marble Garden Zone. If aught else, it's an excellent display of teamwork betwixt Sonic and Tails.
- Big Arm, the last dominate of the Sonic 3 portion of the game. This is the once Eggman did what he otherwise could never practise: defeat Super Sonic. Sonic goes into Super Fashion, tries getting a cheap shot in, gets grabbed, and Wham! The Robo-Suplex knocks every last ring out of you and smacks you back into normal form. This, of grade, is if y'all hit below his microscopic striking box... hitting to a higher place it, and say hello to the spikes. Which, at this point, volition at present be a horrendous threat to you. (Particularly if the recoil of striking them knocks you into his Eggbot'due south hands...)
- The Act 2 boss for Flight Bombardment looks, at commencement, like the dominate of Wing Fortress Zone back in Sonic the Hedgehog 2, only y'all tin can't fight dorsum, the area is closing in, and the mini-boss music is playing. After some time, the ship takes plenty damage from the laser that Robotnik's console blows up in his confront. At present Sonic (or whoever) runs afterward him, getting caught up in the destruction (which isn't as bad as Marble Garden until you realize you're thousands of yards in the air) and getting carried by the barrier upwardly by the summit of the ship. And then Robotnik grips onto the girder y'all're on and the real dominate music starts upwards. It's easy, but it really sets the mood for the kind of bosses yous'll be fighting in S&K.
- The Act ii boss of Sandopolis Zone: a huge armored robotic sphinx with a light amplification by stimulated emission of radiation cannon on its forehead. You can't see Robotnik at first, because you have to hit the light amplification by stimulated emission of radiation cannon to temporarily open the machine to expose him. And he can crush y'all against the wall if you lot take too long to defeat him. A solid and pretty cool dominate to reward you for finishing one of the hardest levels in the game.
- Lava Reef's boss. After Knuckles knocks you downwardly a pit with a giant crystal boulder, y'all fall below the Death Egg's landing surface area. It looms facedown in the groundwork, as it all of a sudden unleashes huge heatwaves from its eyes, heating up the already blazing Lava Reef fifty-fifty MORE. Robotnik then appears in an extremely armored mech, and begins to burn down missiles. The autoscrolling screen combined with the destruction of the platforms behind yous makes this part extremely crawly. Then you descend a lava waterfall atop tiny red crystals to do boxing with the Spikeball Cannon mech, which you cannot even hurt! This battle is great, except for the fact that it is abysmally easy if you grab the fire shield straight above it. Adept task with those items, Robotnik!
- The boss fight at the end of Duke' story. Later on you defeat Mecha Sonic the first fourth dimension, he seems like he'due south downward and out, but then he uses the Master Emerald to go into a Super form, the first time in the series a Sonic robot goes into a Super class. Cheque it out here.
- Great Eggman Robo, the final boss of the Sonic & Knuckles portion of the game if yous're playing as Sonic or Tails. Afterward beating the normal level dominate, Sonic/Tails chases Robotnik onto a platform where he promptly gets in a giant robot that is really bigger than the screen. Subsequently the easily are destroyed, it starts breathing burn and firing a laser that takes up half the screen at you lot. After information technology is defeated again, Robotnik starts trying to escape with the Principal Emerald and yous have to chase after and defeat him while the entire infinite station is falling apart. But it doesn't even finish hither, folks. If you have a full set of emeralds annotation either fix volition piece of work, he pulls another giant robot out of nowhere and flies off into space, while Sonic transforms into Super/Hyper Sonic and chases him through a asteroid field, all while having to contrivance laser blasts and constant Macross Missile Massacres. Perhaps the single greatest Moment of Awesome in the entire series, and particularly satisfying if you accept played through the locked-on version of the game to get at that place.
Sonic the Hedgehog: Triple Trouble
- It's hard to accept something visually spectacular on the Game Gear, but the Marveshupopolous-gou in Sunset Park pulled this off. Sonic is zooming along the top of a long train every bit Badniks and spike balls are flying at him, with simply the 5 Rings provided to him at the start. Every bit Sonic gets shut to the engine at the forepart, he'll come across gaps he must jump over lest he gets smacked past a thousand tons of steel. On tiptop of that, this dominate battle has a unique theme. This train is long enough to institute its own Act.
Sonic Adventure
- Egg Viper, Sonic's final boss. Simple Sonic vs. Robotnik boxing, squeamish and challenging, plus that Taking You with Me terminal move he pulls on you after you deplete all his health is quite unexpected when you first fight information technology.
- Beta Mk. 2, Gamma's concluding boss. A truly epic final boxing for Gamma as he fights with his brother and the outset of the Due east-series of robots. The music alone merely makes the battle crawly, coupled with the setting, the period, and how the battle plays out. Despite technically being unable to practice anything until he leaves himself open, you get an epic feeling as you lot exchange shots with each other in an endeavor to proceeds the upper paw. And fifty-fifty when you win, Beta still does better than most Sonic bosses past getting in 1 last badass hitting.
- Perfect Chaos was a gleefully epic way to end the game - Super Sonic in 3D for the very first time and everything!
Sonic Adventure 2
- Sonic'south boxing with the Egg Golem. The cutscene in Dark Fashion basically compressed a boxing that originally took about 3 minutes after y'all'd mastered it, and due to the fact that while hit information technology is hard, not getting killed is piece of cake, could easily take y'all twenty minutes on your commencement try, into a few seconds — a great injustice. Egg Golem is crawly. Then again, the broken Egg Golem that Eggman has to face up in Night Mode is a pushover, so they had to make Sonic seem that much more awesome to keep him from being overshadowed by Eggman in Egg Golem-nifty prowess.
- The final battle of Hero/Dark Story manner. It ends upwards being a chip of an annoying Puzzle Boss but the buildup is vivid, making this the final battle of each story between rivals Sonic and Shadow, with the fate of the world at stake. The awesome music helps too.
- The Biolizard. The Image Ultimate Life Form versus the Real Ultimate Life Form, in an epic boxing. The fact that its weak spot is so hard to accomplish is what makes it awesome — and those lightning balls! And the terminal hit, where yous're stuck floating helplessly through the field of bubbles, and only have to hope you have some rings left over! And the sounds! The music is crawly, with really deep lyrics — merely skilful luck hearing the lyrics, or even the music nearly of the time, over the roars of the boss and the sound effects of its attacks. Absolutely awesome.
- The FinalHazard. One, requisite Super Sonic fight, only this time, as well with Super Shadow. Two, the epic music, "Alive and Acquire" by Crush 40. Three, the fact that the Super flying physics blends the much-hated Knuckles/Rouge swimming and gliding physics faithfully but gracefully, making all that Unexpected Gameplay Changing worthwhile. Four, the almost gorgeous renderings of the characters involved in the whole game. Five, commentary from every single playable character (and i not) that, in the case of Eggman, contributes heavily to his characterization. Six, the heart-wrenching dialog betwixt Sonic and Shadow equally Shadow begins to weaken. Did we mention "Live and Larn?" Aye, we did. Information technology's as well ballsy in the respect that Sonic and Shadow finally team up with i some other, knowing what they must exercise to save the world. The transformation sequence alone is enough to make your blood pump.
Sonic Advance Trilogy
- Egg Pinball in Sonic Accelerate three. You hit Eggman underneath a platform by hit these assurance to turn them red, and they bounciness around the room. Gets completely mental towards the stop every bit the music and the speed of the attacks increases.
- The Nonaggression boss from Sonic Accelerate 3; subsequently defeating the final dominate, Gemerl goes haywire and uses Chaos Emerald to transform into Ultimate Gemerl, and Sonic turns Super to finish it. Information technology's a lot like the finale of Sonic & Knuckles, except you have to team up with Eggman to bring it downwardly. Of class, this boils downward to using Eggman as the focus of a Kamehame Hadoken and so ramming the boss' weak point with a Super Sonic tackle attack. Halfway through the fight, the dominate goes even more haywire and starts spinning wildly, challenging the player to stay between its flailing mecha-tentacles.
Sonic Heroes
- Robot Carnival and Robot Storm. Just fighting loads of robots, but mass carnage is to be had.
- Egg Albatross is pretty astonishing, considering that you're really only almost halfway through when you lot get to it. It's set up as though it'southward something more than, though, with the cutscene after advancing the plot considerably. A perfect mode to end the outset half of the story style. Actually, though all three Eggman fights have their flaws, they still effectively present the fact that in this game, he was going all-out on Sonic and his friends. You have backup in the form of your two allies and their squad-based attacks; Eggman has multiple gunners riding tandem with him in his much larger vehicles, and on-pes escort units, all of whom are looking to smear all 3 of yous onto the floor!
- Metal Madness/Metal Overlord, the last boss. All 4 teams cease upwardly having to fight him at some point, and each portion is harder than the final. The last part, of grade, is as Super Sonic/Tails/Knuckles. The music makes the final role experience then much more epic as well, and the fact everyone eggs you on, and the altered team blast, and the fact that Metal Overlord throws parts of the Egg Fleet at y'all!
Shadow the Hedgehog
- The Egg Dealer, which is a basically a giant slot machine. By shooting the reels, y'all tin become dissimilar results: either you get attacked with bombs or missiles (though the latter will backfire and hitting Eggman if y'all stop the final reel) or you can get rewarded with rings ("NO!, my cute rings!) and fifty-fifty a full Night meter ("No! Not Shadow fever!"). Just beingness able to spiral over Eggman with his own machine is pure awesomeness. More than chiefly, it's easier to merely homing attack the reels. Which means that it'southward one of the few points in the entire game where it really plays more like a Sonic game than a TPS.
- Devil Doom is epic for nigh exactly the aforementioned reasons as FinalHazard.
Sonic the Hedgehog (2006)
- The iii boss fights confronting Robotnik'due south machines (Egg Cerberus, Egg Genesis, and Egg Wyvern) are the best-handled parts of the game. Especially the Egg Wyvern, which is a overnice throwback to the Egg Viper fight from Adventure except now, it has wings. And you get to fly it into the ship to practice harm.
- Solaris, especially the second phase when "His World" kicks in. It'due south often considered the best boss in the game, period, every bit not only practice y'all take non ane, not two, but three super hedgehogs fighting to save the entire timeline from an Eldritch Anathema Mad God, but it's also hands the virtually functional dominate in terms of gameplay; no glitches, no bugs, no abrasive mechanics, just the three main heroes fighting the Large Bad. It'due south often said to make the End of the Earth all the more worth it.
Sonic Rush Serial
- The Duel Dominate between Sonic and Blaze in the kickoff Sonic Rush. Fighting something so similar to yourself is always fun, and one time you deplete the boss to one point of health, the two combatants charge up their powers and disharmonism into each other head on; either you get the impale, or lose instantly, it's intense. Yes, the final signal turns into a examination of button-mashing speed, but it is such an epic button smash.
- Almost every boss in Sonic Rush Take a chance has some really weird and crawly fighting styles or weak points. Honourable mentions go to:
- Plant Kingdom's Ghost Male monarch, a giant mecha T-male monarch. While information technology'due south piss easy, information technology feels so epic.
- Machine Labyrinth'due south Ghost Pendulum, where you smack balls up to hit this monkey-like thing at the top, and there's 3 which all do differing amounts of impairment (different sizes) and take different levels of momentum to striking.
- Haunted Transport's Ghost Pirate, with a fight with a giant robotic pirate with its weak bespeak being a gem that flies around.
- Blizzard Peaks' Ghost Whale, where y'all go inside a robotic whale and practise an obstacle course to the weak point to inflict major carnage.
- Egg Wizard from Sonic Rush Risk. Nice and somewhat challenging, shooter-esque gameplay. Plus a certain villain pulls a Ganon for once.
Sonic Storybook Series
- Erazor Djinn is awesome. For ane, "It Has Come up to This" is the perfect vocal to describe the fight, two, you accept to run with him as he slashes with his giant razor, three, you accept to speed up during your quickdraw stand off just to hit him!
- Alf Layla wa-Layla from Sonic and the Underground Rings. Nice difference from the regular last Sonic bosses (no Super Sonic and you Tin get hurt in this boss fight). Challenging as heck and, for the showtime fourth dimension in a game, Sonic actually pummels the living daylights out of a dominate.
- The bosses from Sonic and the Black Knight. Certain, most of the bosses are easy (in one case y'all figure out the quick fashion to kill them), but both King Arthur fights were absurd with you having to race his equus caballus, jump up, and cut the mess out of him. Plus, the battle theme is called "Fight the Knight".
- The Night Queen from Sonic and the Black Knight. Seriously, yous transform into Excalibur Sonic, complete with a holy BFS. Plus, with the creepy With Me playing in the background, this fight is just... crawly. Yous and the boss are only floating in the middle of nowhere, and y'all have to block her sword swings from ALL Iv of her arms. So, with the way you finish her off in the stop? That's literally an epic win.
- The bonus mission rematch with Lancelot-equally-Shadow the Hedgehog. If you thought the commencement Lancelot was easy, this one is hither to make up for that.
Sonic Unleashed
- Egg Dragoon. Hoo male child... Not only is this a very climactic battle, but information technology also handles incredibly well, making the Werehog into one of the most enjoyable aspects of the entire game. Not only are you lot facing down Eggman piloting a machine of, as implied, equal ability to the Werehog and powered past the aforementioned source, but you are as well fighting a battle that truly feels like a clash between 2 archenemies. And Sonic defeats the Egg Dragoon past removing the Egg Mobile from the balance of the machine. Sonic learned how to make the most out of his newfound strength pretty quick. It helps that Eggman's dialogue is every bit good as Liquid Ocelot's dialogue from MGS4 in terms of quality, equally non but does he spout some incredible boxing quotes, but it genuinely sounds like he's done fighting our blue hero and IS TRULY ATTEMPTING TO Impale HIM!
- The final bosses. Information technology's Sonic and Chip note who is actually the Light Gaia/Gaia Colossus vs. the monster that is Dark Gaia. It's half Dial-Out-styled fight, half dash-to Gaia's weakpoints-and-destroy-them. Information technology all culminates to a Super Sonic (complete with NiGHTS-esque gameplay!) and the Gaia Colossus vs. the Perfect form of Dark Gaia.
- When Chip's chasing ancient evil in a frigging edifice and slugging twenty-thousand tons of antiquated stone into its face, you lot know it'due south hitting the fan. The sheer determination on Chip'southward part (Pushing through the shield separating him and Dark Gaia comes to mind) completely flabbergasts Super Sonic. The awesomeness is only amplified when Super Sonic comes into play, drills the six artillery property Chip and the Gaia Colossus in a crush, and proceeds to Needle Drive Perfect Gaia's eye. With his own torso.
- In the last phase, you Super Dash Dark Gaia through the eyes.
Sonic Colors
- The Egg-Nega Wisp, specially on Wii. Permit's summarize; Egghead is on his last legs. The unabridged floating entertainment park you've spent the game on is blowing upward, very fast. And now yous're running through the aptly-named Terminal Velocity towards the planet, while Eggman pulls out his final weapon. Later on facing off with null only robots, you finally become to take Eggman on in head-to-caput gainsay, battling evil versions of the Wisp powers you've been using. All while some of the nearly epic music in the game is blaring in the background. And the best part? Halfway through the fight, an orchestrated version of Reach For The Stars kicks in, and it is kicking-donkey. And you stop it off with the pure awesomeness of the Terminal Colour Blaster. Sonic didn't just [finally] break through the Polygon Ceiling with this boss; he shattered it. The ceiling isn't the but thing he shatters, either, as the fight is as well a prime example of how to practise In Case of Boss Fight, Break Glass right, first seen in the Sonic series in Sonic Spinball and sadly underused, considering how well it fits with Eggman's MO of controlling his machines from within (well, technically his drinking glass breaks at the ends of lots of fights, merely commonly at that place's no smashing beforehand).
Sonic Generations
- The game recreates the final Sonic vs. Shadow battle of Sonic Adventure ii, adding an intro mirroring the SA2 intro sequence and a short burst of "All Hail Shadow" if Shadow sets off his super move.
- The completely inverse Silver dominate fight. To showtime off, there's already a nifty remix of "Vs Character" from Sonic the Hedgehog (2006) playing in the background. 2d, instead of Silver grabbing you lot with his psychic powers, yelling "Information technology'Due south NO USE!" and then launching you with a "TAAAKE THIS!" to your soon to exist caused-by-glitch death, he's chasing you through Crisis Urban center launching stuff at you. Third, the way yous attack him is just SO awesome! You homing assault on multiple platforms and so hitting him and he crashes to the ground. Or, you're running on a machine crafted from other cars, and homing assail him! Fourth, the end, when he just needs one concluding hit to take him downwards. Silvery crafts a gigantic ball of junk, with a yell of "Meteor SMASH!" every bit said behemothic ball of junk rushes at you. Just to make things more tense, he's likewise thrown in a container to attempt to shell you with just for a back upwardly programme. With two things trying to nail you lot at in one case, and both are dangerously close to you lot, what does Sonic do? HE DODGES THE CONTAINER, AND HOMING ATTACKS SILVER, WATCHING AS HE GETS CRUSHED By HIS Behemothic JUNK METEORITE. Information technology's just a actually fun, exciting, and fast paced boss fight that tries to do 2006 and Silver some justice.
- Perfect Chaos in the console/PC version. It really shows how far Sonic's come. In the original Sonic Adventure, Perfect Chaos was the True Final Boss, fought as Super Sonic. In Generations, he's just the second boss (discounting rival battles, he's likely to be the 4th fought if you count the rival battles as boss battles) of 4. How exercise you lot deal with the water problem (you don't get Super form in the Generations version of the battle)? You boost across it! Upon the final hit, you accept to practice platforming to land a homing assail directly on the weak spot, and with an ballsy remix of the 2nd half of the final boss battle!
- The handheld version doesn't lack expert bosses either. Returning from Sonic Take a chance ii, we have the Biolizard, only fought as Sonic this time, and with controls adapted to a second plane just like the bosses in Sonic Rush. Does it work? Oh hell yeah, yes, information technology does.
- The 3DS version's Egg Emperor battle is the perfect example of how to take an awful boss and gear up it. The boss fight is conceptually like, but considerably streamlined: he no longer spends half his fourth dimension blocking your every attack with his shield, he takes the standard 8 hits rather than having massive HP to gradually chip away, and most of the distractions are gone. Substantially, information technology'south everything the fight should take been in Heroes.
- The console version's Time Eater is often slammed for existence a very bland final boss, not to mention the "That looks like a homing shot!" comments from the other characters. Nonetheless, this is not true of the 3DS version'south Time Eater. Both Archetype and Modern Sonic take unique parts of the boss fight. Classic has you just a curt distance away from the Fourth dimension Eater, dodging his attacks, which go more and more varied every bit the fight goes on, likewise as harder to dodge. Modern Sonic has you boosting towards the Time Eater, all the while trying to avert its forcefulness field attacks and trying to fly through rings of rings in gild to replenish time, and his attacks also get more than varied and harder to dodge as the fight goes on. His Warping Arm attacks at present crave yous to boost out of the style or get a guaranteed hit, instead of merely flying by it, then Eggman unleashes several clocks whose hands you have to dodge. Finally, instead of simply holding two buttons downward, the last blow involves dodging Eggman's last-ditch attacks, then ramming into him.
Sonic Lost Globe
- The final fight with Zavok, as, unlike the other rematches with the Deadly Six, he completely changes his attack design in one case yous deal enough hits. He grows behemothic and chases Sonic up through the shaft they were fighting in. Sonic at present has to footing pound certain blocks found during the climb in order to hurt Zavok.
- The concluding boss gets points for manner, some polarizing set on patterns bated. Eggman created a mech powered by the free energy of the globe, with a cape fabricated of said energy. It'south similar the Death Egg Robot as designed by Get Nagai.
Sonic Mania
- Green Hill Zone's boss doesn't pull any punches: Eggman pulls out his Death Egg Robot, the final boss of Sonic the Hedgehog two, to pursue the player. It'due south non a very hard fight, but information technology sets the stage for the residual of the game very well.
- Chemical Institute'due south boss is Dr. Robotnik's Mean Bean Motorcar. Yes, yous get to do a classic round of Puyo Puyo against Eggman. Information technology comes out of nowhere, merely it's however extremely fun and serves equally a surprising tribute to 1 of the virtually neglected Sonic games.
- Studiopolis has a cracking mid-boss and a great boss. At the terminate of Human activity 1, you fight the first of the Hard-Boiled Heavies, Heavy Gunner; y'all dash along the city'southward streets while his helicopter gives chase, jumping on his missiles to launch them back at his Eggrobo minions. Act 2 has a ridiculous Robotnik fight, where the arena is affected by the weather reports on a Boob tube in the eye, from lightning clouds to deadly solar rays.
- Stardust Speedway Zone (and thus the first one-half of the game) caps off with none other than Metal Sonic. It'south a long and varied fight, mixing in chase sequences, a machine that produces copies of the Silvery Sonic from 8-chip version of Sonic the Hedgehog 2 (you even get to knock the Silver Sonics into the boss!), and a direct fight while running away from a behemothic spiked wall. Calculation flavor are the nice visuals (the terminal part of the battle features a 3D Eggman statue in the background, which rotates every bit you circle around it) and a music track unique to the fight. Sonic Mania Plus and the Summertime 2022 update for the game took the awesome factor Upwardly to Xi, and redid the second phase of the fight; with the spiked wall now replaced past Metallic Sonic...transformed by the Cherry into Giga Metal, a colossal robot that chases the player downwards and shoots bombs and lasers at them. Bonus points for Giga Metal being direct based on Metal's surprisingly creepy 1-Winged Angel class from Knuckles Chaotix, which served equally that game's Final Boss.
- Act 2 of Mirage Saloon Zone ends with the showdown against Heavy Magician... simply not in the manner anyone expected. Rather than fighting in her normal grade, Heavy Magician transforms into three forgotten classic-era Sonic characters: Fang the Sniper/Nack the Weasel (who attacks with his signature popular guns while bouncing effectually), Bean the Dynamite (who tosses bombs), and Bark the Polar Behave (who slams the basis to make droppings fall from the ceiling). Fan service at its finest, and information technology helps that the boss is fun on its own.
- Act 1 of Metallic Madness features the final boss from Sonic 1. The Act 2 boss, Gachapandora, sees Eggman piloting a sheathing machine that releases robot Amy bombs and mini versions of the outset ii bosses from Sonic ii, and you fight him every bit mini Sonic.
- The final bosses are something to behold. First upwardly, in that location's the Phantom Egg. Instead of the usual Death Egg Robot rehash for a terminal dominate, Eggman wears a special suit with the Phantom Ruby installed, and jumps around while conducting electricity and firing missiles. The real epic portion comes when he stays in the center of the room and summons two ghostly hands to try and grab you. If and when they do, you get warped to some other room where one of the Hard-Boiled Heavies (at present called the Phantom Heavies) attacks you lot in a new form for a moment earlier y'all come up back. The sorcerer will play a shell game with three giant cups, two of which fire a large fatty laser; the ninja turns into a fizz-saw shuriken bouncing around the room; the gunner is now a missile battery firing from the background; and the passenger races you downward a trap filled corridor on a new souped-up Moto-Bug Motorbike.
- Then in that location'south the true terminal dominate. You defeat Eggman, but then the Phantom Reddish starts going crazy and opens upwardly a new pocket dimension, sucking in y'all, Eggman, and the at present powered up Heavy King. Information technology'south a three way fight for the ruby and the music is absolutely amazing!
Sonic Forces
- As polarizing equally this game and its bosses can exist, the first fight against Infinite is actually pretty cool. You're running along a serpent while dodging Space'southward Phantom Ruby fields, which volition crusade obstacles to appear if yous affect them, showcasing Infinite'due south illusion powers in a way he doesn't actually prove off later. On top of that, the serpent you're running on manifestly runs on Sonic Lost World's physics as y'all can run on all sides of its torso. Your goal is to rush to Infinite and hit him with a Homing Assail before starting the cycle anew. As the fight goes on, his moves go a footling trickier to avoid and you'll accept to actually spotter yourself. In one case he loses enough health, he'll create several clones for you to attack to get to the real deal. The best part is, if you're really proficient, y'all tin can hit him several times in i run. And the kicker is that y'all finally get to whale on the edgelord responsible for Sonic getting captured and the whole six-calendar month long state of war coming to pass. That, and his boss music is pretty awesome.
- As absolutely piece of cake as it is, the Final Boss against the Mega Death Egg Robot is a sight to behold. You control each of the player characters while Eggman's awesomely designed mech changes its attack patterns. Phase one begins with Classic Sonic while Eggman fires bombs and lasers at you that slowly destroy the platforms y'all're on. Stage two has the arena become much bigger as you accept control of the avatar. As Eggman launches shockwaves, enemies and lasers at you lot, yous accept to fire your weapon into his mech until you deal plenty harm, boot off phase 3 and taking command of Modern Sonic in a constant running section where all three playable characters boost into the mech, which outright shatters the Phantom Ruby. All set to some awesome music.
Source: https://tvtropes.org/pmwiki/pmwiki.php/AwesomeBosses/SonicTheHedgehog
0 Response to "How to Fight Bosses Again in Sonic Adventure"
Post a Comment